CriticalAwesomeCriticalAwesome

Main News Games Art Favorites Stats 4 Fans

"Decline Of Humanity" has had two major updates that add content such as weapons, new areas, new gameplay and so on, and we have a third that was in development but has been delayed for the time being. 

We are focusing on new projects currently and bringing our games to the 3rd dimension, this possibly includes our current game and or a new title entirely.

A question we get asked is if there will be a "Decline Of Humanity" sequal and the answer is...Maybe!, we do have plans for a sequel and some concept art but nothing really beyond that at the current time.

Another question we get asked for frequently is when the third update will release and what will it add. The update will add the usual stuff such as weapons and specials, etc but will also add an end goal or in other words, an ending to the game.

Thanks for reading our update and don't forget to like our facebook page for updates and information more regularly.

 

And have an awesome day!



5647627_148565386423_xplwIQq.png

V3 Change list

  • Added 2 new weapons (Autoshotgun, Tactical Rifle)
  • Added 3 new special items (Satchel Charges, Fire Grenades and Shotgun Turrents)
  • Added new area (desert)
  • Added Building Mode (Fences and military grade sentrys)
  • Fixed various glitches and bugs


This update is the biggest to date, adding new weapons, an new area and even building!

Along with this update will be a bunch of bug fixes such as that pesky freezing on round 3 bug everyone was getting!

It comes out very soon so look foward to that. If you want to play it as soon as it comes out, check our Facebook page! https://www.facebook.com/OfficialCriticalAwesome/



5647627_148446815172_evolutionupdate.png

    V2 Change List

  • -Added Melee system and buy area (middle click)
  • -Added "Evolved" Zombies (faster and stronger)
  • -Added Special item counter on ingame UI (on the left above the ammo)
  • -Added explosion radius on explosives
  • -Added last weapon used on a round end is automaticly selected when another round is started
  • -Added a game mute button
  • -Fixed zombies not colliding with each other
  • -Fixed game freezing on round 3 and other random freezes